In this four part presentation, Andreas Butz from Munich University, talks on the topic 'HCI in Sci-Fi movies'. Sci-Fi movies deal with futuristic technologies. Interaction design is important for futuristic technologies. HCI technologies, therefore, play an important role in science fiction movies. These movies may adopt existing technologies such as identification technologies, display technologies, I/O technologies- user interfaces etc. Sci-Fi movies may also influence or inspire research into futuristic HCI technologies.
An example of use of HCI technologies in Sci-Fi movies is Password Swordfish (2001). Some of the HCI technologies not yet realized are shown in The Matrix (1999). It makes use of invasive neural interfaces. Identification technologies are shown in Bourne Identity 2002 (hand scanning), Alien4 - 1997 (breath identification), Logans Run and Gattaca (using implant identification- RFID and DNA scanning). Physical display of objects is shown in X-Men (2002). In Star-Trek Next Generation (1987), holo deck display is shown.
In 'Minority Report' balls are used as user interface. Minority Report uses iris scan, e-ink, gesture interfaces and personalized public displays.
In 'Matrix' (1999) colored pills are used as physical user interfaces. Time Machine (2002) uses an anthropomorphic interface. Speech interfaces are used in 'Star Trek' as far back as 1986.
In 'Dark Star' (1974), the ultimate AI is portrayed, with the computer taking control of the space ship.
These youtube presentations can be seen using the links given below:
http://www.youtube.com/watch?v=SZBaOgmoe5U
http://www.youtube.com/watch?v=bXEIRs4SF9Q
Reference:
Schmitz, M., Endreas, C., Butz, A. (2008). A Survey of Human-Computer Interaction Design in Science Fiction Movies. ACM Proceedings, INTETAIN'08.
-Joseph Ponnoly
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